

This time around, Nero is more badass and I found myself rooting for him all the way throughout Devil May Cry 5. Gone is the guy who felt like he was placed in the series as a Dante look-a-like and who ultimately felt lightyears behind Dante in Devil May Cry 4. Nero, returning from his debut outing in Devil May Cry 4 is back and definitely feels fleshed out in this entry. Three playable characters each with their own distinct styles are on offer here. That being said, I can say with confidence that this entry in the franchise is easily the most welcoming for newbies or players who fear they may not be able to pull off those beautiful, enemy slaying combos that can feel nigh on impossible in other games of this genre, including previous Devil May Cry entries (I’m looking at you Devil May Cry 3). Yes, there are still multiple difficulty levels bordering on insanity and yes, pulling off those SSS combos will take precision and some understanding of the core mechanics of the game. Gameplay has always been the focal point of the Devil May Cry series and in this latest instalment, it shines brighter than Nero going full-on gung-ho in Devil mode. “Simply, a joy to play” is how I would describe Devil May Cry 5 to anyone who has yet to play the game and lay waste to an army of demons. The game was released last month and I, like many other gamers, are having a blast with it.

I am of course talking about Capcom’s latest release, Devil May Cry 5, or V if you prefer. As I hurl a scythe-wielding skull-faced monster to the roof of a root infested hotel room, a smile creeps onto my face whilst I land the killing blow with a robotic arm that skewers the demon to its demise. SAVAGE!!!roars out from my TV as I pull off a flurry of hard-hitting combos to the many demons that are occupying my display.
